One of those is to switch the API used for final-quality rendering from OpenCL to HIP, AMD’s own open-source technology, also now used in Blender’s own Cycles renderer and Redshift. The update was released alongside Radeon ProRender 3.4 for Maya and Radeon ProRender 2.4 for Houdini and USD, the latest versions of the Maya and Houdini editions of the renderer.Īll three plugins: final-quality GPU rendering using HIP, not OpenCLĪll three updates implement some of the key changes from Radeon ProRender 3.1, the latest version of the Radeon ProRender SDK, which was released earlier this year. The update switches the software from OpenCL to HIP for final-quality GPU rendering, and improves interactive rendering, adding support for displacement and better real-time GI. The Blender, Maya and Houdini editions of the free GPU renderer have just switched from OpenCL to HIP for final-quality rendering.ĪMD has released Radeon ProRender 3.6 for Blender, the latest version of its free GPU renderer. Posted by Jim Thacker AMD releases Radeon ProRender 3.6 for BlenderĪMD’s hangar scene rendered using HIP in Radeon ProRender.
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