Megascans plugin ue4 4.2511/18/2023 ![]() With this update, the plugin now uses custom LOD distances, specified in the metadata of Megascans 3D plants, to reduce LOD popping and deliver far more realistic results. Up until now, 3D plants exported via the plugin used Unreal Engine’s ‘Auto Compute LOD Distances’ feature for LOD switching, and this produced visible LOD popping. To illustrate this, here are some examples: The wet/puddle layer comes with many controls, such as opacity, water normals, tint, and darkening falloff to tint the underlying layers. We’ve also added a wet/puddle layer that is blended on top of each layer. ![]() In addition, every layer contains a base set of parameters, should they be needed, such as tiling, rotation, offset, and normal map strength.īetween the new height blending technique, and the numerous settings accessible to you, the new Vertex Blend material is a great way to rapidly bring your scene to life. Here is Josh Powers demonstrating how easy this can be:Įach layer in the material has toggle-able parameters for more advanced features such as minimum and maximum settings for roughness, specular from albedo, and more. That’s where the Quixel Bridge plugin for Unreal Engine comes in. Setting up this material, however, can often be complicated and time-consuming. Vertex blending is most commonly used to add detail and variety to large surfaces such as walls and other static meshes where repetitive tiling is unwanted. The material is clean, well-organized, and can be reused depending on your project’s needs.īy allowing you to apply multiple texture sets to a single asset, blend materials have a myriad of uses. This update comes with an overhauled blend material that offers much tighter control over each layer and vastly improves blend quality, owing to heightmap blending, all while maintaining stable performance. ![]() This latest update is applicable to versions 4.23, 4.24, and 4.25 of Unreal Engine. ![]() With that in mind, we’ve completely overhauled most of our materials, introduced the new Vertex Blend material, and squashed many bugs along the way. Over the past few months, we have been working to improve the Megascans plugin for Unreal Engine so it best leverages the engine’s latest features while also using Megascans more efficiently. ![]()
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